Real Itaewon footage in Modern Warfare 4 isn't realism: pull it
Three seconds of real news footage from a crowd crush that killed 159 people sit in a fictional war's intro. Activision should remove them and explain how they passed review.
Photo: Activision / Steam (uso editorial)
Where does "authenticity" end and plain exploitation begin? Call of Duty: Modern Warfare 4 has just handed us a very clear answer: somewhere before real footage of emergency responders performing CPR becomes texture for a fictional war.
Three seconds that Activision admits are real
The game's opening title sequence is a montage of news reports about its invented North Korean invasion. Players noticed that a clip of roughly three seconds appears to show real footage of the 2022 Itaewon crowd crush. As VGC reports, 159 people died in that tragedy, and bereaved families have asked Activision to edit the sequence. The Guardian says they want the footage removed.
Activision has acknowledged that real news footage is used in the cinematic. Per Nintendo Wire's quote, the company said it had "no intention whatsoever to reference or trivialize any real-world tragic events, including the Itaewon tragedy." As of the sources we have, it hasn't said whether it will remove or replace the shot.
Intent is not a defense
Activision's statement is probably sincere, and it's also beside the point. A tragedy isn't trivialized only when someone sets out to trivialize it. It happens when real, identifiable suffering is cut into entertainment as set dressing. The families aren't judging a mission statement. They're watching footage that, according to reports, shows emergency responders performing CPR, now sitting in the opening of a blockbuster that is a commercial product first.
The defense of "it's just news footage" also cuts the other way. Using news clips in a fake newscast is a clever way to sell a fictional war as plausible. That is exactly the problem: the borrowed credibility only works because the footage is real. The dead are doing narrative work they never agreed to do.
We think "realism" is the wrong frame. Realism is about how a game depicts the weight of events. Dropping in authentic footage of a recent disaster, in a country the game is also using as its setting, is not depth. It's a shortcut, and one that happens to land on people who are still grieving. The tragedy happened in 2022, which is hardly distant history.
The real question is how it got through
This is where we'd press Activision hardest. A cinematic like this presumably passes through many hands: writers, editors, legal, maybe some kind of sensitivity check. Somebody had to source the clip and somebody had to approve it, and we'd like to know whether anyone asked what it showed. Or maybe someone asked, and the answer was "it's only three seconds." Either answer would be damning, and the company hasn't told us which one it is.
Notably, the game is pitched as "built with attention to the culture, history, and military detail of the region," according to the Worthplaying recap of the game's marketing material. That's a promise. A review process that lets a South Korean mass-casualty event slip into a South Korea-set game doesn't match it.
Pull it, explain it, and talk to the families
Our view is simple and short:
- Remove or replace the shot in an update. It's three seconds, and a game that has already received patches since launch can fix it quickly. It's hard to see how the story depends on those frames.
- Say plainly how the footage was selected and approved, and what will change. An apology without a process is just a press release.
- Talk to the families directly rather than only through a statement.
There's a cynical reading in which a patch is a minor cost and the controversy fades by Season 1 on November 6. We'd rather not accept that. The more Call of Duty leans on "grounded" and "emotional" as selling points, the less it can claim ignorance when it borrows real grief to get there. Pull the clip, and show us the paper trail.
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