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PEGI 16 for loot boxes was inevitable, and it will sting more than any fine

Retroactive PEGI 16 ratings for EA Sports FC and Zenless Zone Zero are overdue, and a label on the store page may change publisher behavior more than a fine ever did.

Published
October 23, 2026
Reading time
3 min
Categories
Industry

Photo: Electronic Arts / Steam (uso editorial)

Can a number on a box do what years of regulatory pressure and national bans did not? We think the answer is starting to look like yes. PEGI's decision to push loot-box games to age 16 is not a gentle nudge. It tells the biggest names in the genre that "for everyone" no longer fits, and it comes from the industry's own rating body.

Here is where things stand. PEGI announced its reform in March 2026, and according to Shattered, games submitted from June 2026 that contain paid random items get at least PEGI 16. Now the rules reach games that are already out. The Games Rating Authority, PEGI's UK administrator, says it is applying the updated criteria to selected digital-only games rated 3, 7 or 12 that contain paid random content. As VGC reports, EA Sports FC and Pokémon Go are among those bumped. Zenless Zone Zero moves from 12 to 16, and EA Sports FC 27 gets its first 16 in the history of the FIFA and EA FC lineage, according to a German forum roundup.

The retroactive part is what makes this real

A rule that applies only to new submissions is a rule you can wait out. Live-service games are the whole point of this fight: they sit on store pages for years, collecting spending long after launch. Had PEGI limited itself to new releases, the games earning the most from random packs would probably have kept their friendly labels indefinitely. That would have been a reform with a very convenient loophole.

Re-rating what is already on sale closes that gap. It also tells publishers that a rating is no longer a one-time stamp earned at launch. It is a living judgment about how a game behaves. We think that shift is healthy, and honestly overdue.

Publishers fear a label more than a fine

Fines are a cost of doing business. They tend to arrive late, they are negotiated, and they get rounded off in a quarterly report. A rating is different. It sits right where a parent decides whether to buy, and it is meant, as we read it, to signal that gambling-style elements are not for children. Shattered's report also notes that removing Ultimate Team packs is considered unlikely for Electronic Arts, given how much revenue they bring. If that is right, EA may well pay the label rather than change the product, at least at first.

That is the interesting tension. We would not predict a wave of removed loot boxes. We would predict quieter changes: more prominent odds disclosures, softer targeting of younger players, perhaps cleaner paid-currency systems. The label makes the cheapest compromise, dressing the same mechanic differently, less comfortable than it was.

There is also a hint that PEGI sees this as pre-emptive self-defense. PC Games reported that PEGI described the reform as a signal to lawmakers: the industry should first show it can regulate problematic design itself, before tougher state measures arrive. Meanwhile, per Shattered, Italy's competition authority is investigating Activision Blizzard and the EU is working on a Digital Fairness Act. Self-regulation with teeth is the industry's best argument against something harsher.

The weak spots are real, and parents should read the fine print

Do not overstate it. The change covers PEGI, not Germany's USK, and a PEGI 16 does not automatically alter a USK rating. Coverage is also uneven: the forum roundup says Honkai: Star Rail and Monopoly Go were not yet affected. Selective re-rating invites accusations of arbitrariness, and PEGI will need to be consistent for the credibility to last. And as Shattered points out, Steam's age check relies on a self-declared birth date, so a number alone is hardly a security net.

Verdict

This is the regulation the industry saw coming, and the surprise is only that it arrived so firmly. It is not a ban, and nobody should pretend a 16 stops a determined teenager. But it ends the comfortable fiction that a game built around paid random packs belongs in the same bracket as a children's puzzle game. Our recommendation for publishers: redesign now, voluntarily, before the next review makes the decision for you. For parents: check the rating and the random-purchase descriptor, and treat both as the start of a conversation, not the end of one.

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