Borderlands 4 dropping Denuvo is DRM's quiet admission
Gearbox pulled Denuvo from Borderlands 4 over a year after launch, and that says plenty about what DRM is really for. PC players should ask for the same elsewhere.
Photo: 2K / Steam (uso editorial)
If Denuvo were essential to protecting a game, would a publisher ever take it out? Gearbox just did, and it didn't even make an announcement. That silence is the loudest part of the story.
As DSOGaming reports, Borderlands 4 launched on PC in September 2025, and update 1.11 removed the Denuvo anti-tamper tech more than a year later. The patch notes, per the same outlet, are mostly a long list of audio, visual, menu and Photo Mode fixes, plus an AMD FSR option in the Steam Performance menu for Steam Deck players. Denuvo's departure was something players spotted, not something Gearbox advertised.
The silence tells you what the DRM was for
The timing is the argument. A year after release, the bulk of a big game's sales is behind it. Removing the protection now, without a press release, looks like a quiet acknowledgment that the DRM's job was to cover the launch window and nothing more. That's our interpretation, not something Gearbox has said. But it's hard to read it any other way.
One Reddit commenter in the Borderlands 4 community put the cynical version bluntly: the game is probably done, and there's no more content worth protecting. That's a fan's guess, and it's contradicted by the update notes, which cover paid DLC like Loveless the Hacker and Story Pack 2. Still, the underlying logic holds. Once the commercial urgency fades, the justification for the DRM fades with it.
The FPS claims deserve an asterisk, not a parade
Expect a lot of "tens of extra frames" headlines. iXBT.games relays a modder's report of 70-80 FPS at 1440p on medium settings, where the game previously ran around 50. But the same article points out that the 1.11 notes also mention performance and stability improvements without details. So you can't credit Denuvo alone. The Reddit thread we saw also claims that other games showed only 1-2% CPU gains after removal, which is an unverified forum claim, so treat it with caution.
Our view: the exact percentage matters less than the principle. Paying customers shouldn't have to wonder whether software meant to stop pirates is costing them frames. The doubt itself is the cost.
Other publishers have already shown the way
Gearbox isn't pioneering anything. DSOGaming lists Square Enix and Capcom as having stripped Denuvo from many PC titles, with Capcom's list including Resident Evil 4 Remake and Square Enix's including Final Fantasy 16. Gearbox itself removed it from Homeworld 3 in October 2024. The same piece says it doesn't expect 2K Games to follow suit broadly, noting that earlier NBA 2K games still use it. That's a prediction from one outlet, but it's a reasonable one.
So where do we land? Denuvo seems to be treated as a rental: it's there while the sales curve is steep, then it's quietly returned. If that's true, the fair demand is a commitment, not a surprise. Publishers should say up front how long protection will stay, and remove it on a sensible schedule. There's also a preservation angle. A game that depends on an anti-tamper layer is harder to keep playable in the long run, and removing it helps.
What players should do
Don't treat this as a gift. Treat it as a precedent. When a publisher removes DRM, say so, and ask the next one why its older games still carry it. Be skeptical of miracle benchmarks, and wait for independent tests that isolate the variable. And if you're deciding when to buy a Denuvo-protected game, remember that the version you get a year later may be better, and cleaner.
Gearbox didn't admit anything out loud. It didn't have to. The patch did the talking.
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