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GOG is right: there is no preservation with DRM, so pay for it

After 18 years of DRM-free installers, GOG offers the most practical answer to the ownership crisis. Praise is cheap; players should put their money where their backups are.

Published
October 31, 2026
Reading time
3 min
Categories
PC

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Everyone claims to love game preservation until it's time to pay for it. Praising a store on social media costs nothing. Buying your games where you can actually keep them costs a little convenience, and that is exactly why the question matters.

The prompt is a new interview in which, as GamesRadar reports, GOG's Marcin Paczynski, senior business development and partnerships manager, puts it bluntly: "There is no game preservation with DRM." GOG launched in 2008, when many PC players saw any DRM as an unnecessary barrier. Today it has a Steam-style launcher with cloud saves and automatic updates, but every game on the store still ships with a standalone installer you can download and back up, with no online server required.

Offline installers are the whole argument

Preservation debates tend to drift toward museums, legal fights and lovingly maintained old consoles. All of that matters. But most players just want access to their classic games, and that comes down to one boring question: can you keep a copy that doesn't need anyone's permission?

GOG's answer is yes, and we think it's the cleanest one on the market. The Stop Killing Games movement is asking for roughly this, and Paczynski says the team "definitely saw a spark of interest" in offline installers when the movement gained momentum. That detail is telling. Many people only discovered that "ownership" of modern software is fragile once it felt threatened.

We should be fair to the other side. The GamesRadar piece admits that some DRM, like the Steam launcher, is barely noticed these days, and we're not arguing that every Steam purchase is a trap. The point is narrower: an unobtrusive lock is still a lock, and someone else holds the key. Convenience is real. It just isn't preservation.

Preservation is also unglamorous detective work

What we find most persuasive about GOG isn't the slogan but the labor behind it. Paczynski told GamesRadar that for a lot of classic games, the only thing the publisher handed over was "a title in the email". The team had to source everything else, including manuals and other extras, from its own collections, Amazon and eBay, and for a couple of games it paid "really, really good money".

That is the part a pure DRM-free promise leaves out. A backup of an installer is worth less if the game is unplayable on modern machines or if the context around it is lost. GOG also makes careful calls about upgrades. Resident Evil kept its tank controls, because changing them would mean rewriting a game whose difficulty is tied to that choice. Thief Gold got full controller support from a modder because, in the team's view, it didn't break the game loop. We'd call that editorial judgment, and it is what separates a curator from a warehouse.

Reward it, don't just applaud it

Here is our opinion, and it's not a comfortable one. A store like this probably survives only if people actually buy there. If you cheer for DRM-free in comment sections and then default to whichever launcher is already open, you're voting for the status quo with your wallet.

Practically: when a game you want is sold in both places, prefer the copy you can back up. Treat the offline installer as a feature you are paying for, not a freebie. And if a title you love is missing from the store, say so, because the same interview shows how much of that catalog depends on licensing conversations.

There are limits, and the interview is honest about them. Paczynski's dream of physical copies ordered from your GOG shelf has been "floating around" for years, but licensing and logistics keep it distant. Some extras can't be included for legal reasons. GOG isn't a miracle cure for the industry's habit of delisting and switching off games.

Still, in our view it is the one major storefront whose business model matches the thing players say they want. Our verdict: stop treating GOG as a nostalgic side project and start treating it as the default for anything you'd be upset to lose. Preservation isn't a feeling. It's a file on your own drive.

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