Industry
Gamersfera Newsroom
Industry

Rockstar wants to be faster, but speed was never in its DNA

Rockstar says its next game won't take another eight years. It's the right instinct, but a studio built on obsessive detail will have to prove what it's willing to give up.

Published
October 25, 2026
Reading time
3 min
Categories
Industry

Photo: Rockstar Games / Steam (uso editorial)

Can the studio that made a name out of taking its time suddenly learn to hurry? That is the real question behind Rockstar's latest promise, and it's more interesting than the promise itself.

Here is what happened. In an interview with Bloomberg, studio heads Phil Hooker and Aaron Garbut said the wait for the next Rockstar game won't match the wait for GTA VI. As VGC reports, GTA VI arrives on November 19 as the studio's first major new single-player release since Red Dead Redemption 2 in October 2018. Hooker's argument is that "the engine, the tools and the team we've built during this project will allow us to do things more quickly."

Rockstar has not said what the next game is. It could be a new Red Dead, or something else entirely. Nothing in the reporting we've seen points to a release date either. So what we have is an intention, not a schedule.

The logic holds: infrastructure is the expensive part

The best part of the pitch is that it is technically sound. According to 3DJuegos, summarizing Jason Schreier's reporting, part of GTA VI's delays came from missing infrastructure: the ambition was there, but not the technology or the teams. Rockstar even had to found a new Los Angeles studio whose only job was building NPCs.

That is a one-time bill. If the engine, the tools and the people are already in place, the next project starts from a very different position. Garbut put it plainly: "now it's done, and we're not going to rip it apart." We think that is the most credible sentence in the whole interview, because it describes a decision rather than a hope.

The Vice City comparison, which Bloomberg draws, is flattering but a little cheeky. Vice City came a year after GTA 3 because the two shared much of their technology. Nobody, including the reports we've read, suggests anything close to that for the next Rockstar game. Reusing a foundation is one thing. Shipping at that pace in a modern open world is another.

The catch: Rockstar's quality bar is not a tool you can reuse

Here is where we get skeptical. A better engine saves time on building. It doesn't save time on polishing, and polishing is where this studio has always spent its years. VGC itself points to the studio's trademark attention to detail as one reason players may worry that the next game could land well into the 2030s.

Hooker's phrase, "more sideways than upwards," is revealing. It reads as a promise to widen content rather than raise the technical ceiling again. That may be the real answer to "what gives": not quality, but the appetite to reinvent everything each time. If so, it's a healthy trade. But it requires discipline, and discipline is exactly what an ambition-driven studio finds hardest.

We would also be careful with the idea that faster means easier on the people involved. Nothing in the reporting tells us how Rockstar plans to shorten the cycle in terms of working conditions, and we won't guess. But a shorter timeline with the same perfectionism has to be paid for somewhere. Either scope shrinks, or teams grow, or someone absorbs the pressure. The company hasn't said which, and that silence matters more than the headline.

What to make of it

For players, the sensible reading is cautious optimism. Treat "not eight years" as a floor on ambition, not a date. Five or six years would already count as a win by Rockstar's own standards, and it would still be a long wait for everyone else. That is our interpretation, not a stated target.

There is also a dependency nobody should skip: this all hinges on GTA VI delivering. As 3DJuegos points out, everything depends on the game living up to expectations. If it does, the foundation pays off. If it doesn't, the "we won't rip it apart" line gets a lot harder to defend.

Our verdict: the instinct is right, the reasoning is sound, and the evidence is still a quote in an interview. Rockstar doesn't need to become fast. It needs to prove it can be less all-consuming, and the only proof that counts is a second game that arrives before we've forgotten the first.

Debate topics

No topics yet: start the first one.

More stories