Ocarina's remake is built to win the holiday by being faithful, not bold
Reverence is the product here: a 1998 classic rebuilt with restraint is a safe holiday anchor, and the open question is whether reverence can keep selling after the holidays.
AI-generated image
Is the most reassuring thing a publisher can sell at holiday time a game you already know by heart? Nintendo seems to think so, and after the first wave of reviews we are inclined to agree, with one reservation we will get to.
The Ocarina of Time remake arrived on Switch 2 on November 5, as part of the series' 40th anniversary. BGNES reports that it sits at 96 out of 100 on Metacritic. Polygon calls it the best-reviewed game of 2026 so far. IGN described it as "an outstanding remake of an incredible game and a rich adventure that stands on its own". The Guardian gave it five stars.
Faithfulness is the feature, not the compromise
The most telling quote in the coverage comes from Hidemaro Fujibayashi. As The Verge reports, he said the younger developers, some of whom had never played the original, embraced "what not to change". In his words, they were "looking for elegance". To us, that sentence is the whole strategy. A remake that reinvents its source invites an argument about what was lost. A remake that carries the original forward asks only whether the polish is good enough.
The changes look chosen with care. Full camera control and a free jump are there to link the game to Breath of the Wild and Tears of the Kingdom. Navi talks less. In-game text now recaps your quest. Nintendo Life estimates that around 10% of puzzles and locations were changed or updated, "just enough" to throw off veterans. Nothing there threatens the memory. Everything there lowers the friction.
We think this is smart, and it's also very Nintendo. The company doesn't ask you to forgive a 1998 camera. It quietly removes the reasons you would need to.
The "too safe" charge is fair, but it misses the buyer
Not everyone is swooning. The headline of Shattered.io's review calls the remake "superb, streamlined and safe" and asks whether it plays too cautiously. We can't judge that from the documentation, and we haven't played it. But as an argument, "safe" is correct and also beside the point. In our view, the person buying this at holiday time is not looking for a provocation. They want a gift, a family couch game, or a return trip to a place they remember.
The credit, we'd say, goes beyond nostalgia. Polygon notes that a first-time director and many new faces worked on the project, so the success doubles as a handover to a new generation. Nintendo also drew on outside help: Monolith Soft says it handled partial contract development of the design, programming and graphics. Nintendo's own Production Group No. 3 largely handled the project internally. That looks like a studio testing its bench while the franchise stays safe.
The real test is what happens after the holidays, not the praise
Here is the reservation. Applause is cheap, and a remake has to justify itself to someone who has already beaten this game, or sat through a friend's playthrough. Morning Brew frames it as Nintendo looking to boost holiday sales, and CNN says it could help Nintendo win the season in a tough moment for the industry. Those are reasonable expectations, but they are expectations, not results. We have no sales figures, and we won't pretend to.
Our view is that reverence will probably carry the launch window. The harder question comes after the holidays. Does a faithful remake keep selling once the gift-wrapping is gone, or does it behave like a nostalgia event that peaks and fades? New features like the Hall of Fallen Foes, a boss-rematch mode, hint at how Nintendo might keep people playing. And the producers were keen to talk about the future when Polygon interviewed them, which makes us read this remake as a bridge, not a destination.
Our verdict: if you loved the original, buy it with confidence, because the reviews point to a careful, respectful rebuild. If you never played it, this looks like the best possible door. And for Nintendo, the lesson is the opposite of what the "innovation at all costs" crowd preaches. Sometimes the boldest holiday move is to trust the thing people already love, and then get out of its way.
No topics yet: start the first one.
More stories
Japan is Nintendo's moat, and Sony and Xbox look like they've stopped trying to cross it
Switch 2 has reached 6.45 million units in Japan, and the weekly gap with PS5 and Xbox suggests a home market that rivals seem to treat as Nintendo's territory.
Nintendo's Pikmin Direct proves small shows beat giant showcases
A surprise Direct about Pikmin drew shrugs from some fans, yet it shows why Nintendo's steady, controlled drip of news suits Switch 2 better than one giant showcase.
Switch 2's lock just failed, and Nintendo's next move is what matters
Switch 2 exclusives are booting on PC and iPhone barely a year after launch. Nintendo's hardware lock no longer protects its games, so the question is how hard it hits paying players.
Aonuma's nerves prove remaking Ocarina is a no-win job
Even the man who helped build the original admits he can't stop worrying, and Nintendo's remake must honor memory while still earning its place on Switch 2.



